I do a lot of other gaming stuff besides just making gens. Here are some other gaming-related things I've made that might be helpful.
A campaign survey I used before starting one of my campaigns. It's a mix of different ideas I've seen around the web, and it worked very well for my group.
ZOMG! (Zombies, Oh My God!) (.pdf)
The Zombie Apocalypse has arrived. Chaos, mayhem, and chainsaws are everywhere. A few brave humans are making a heroic last stand. So are a few incompetent humans, and those are the ones you'll be playing. Can you reach safety before it's too late?
ZOMG! is my tri-stat dX one-shot adventure written for World Adventure Writing Month 2008.
D&D 4e Gods Mapped to Real-World Gods
I'm running a post-apocalyptic 4e campaign, and I've decided that the D&D gods will be re-emerged, changed versions of old gods. I realized after I was done that the list might be useful to others, so here it is.
Unnamed Swashbuckling RPG (pdf)
My contribution to the Wild Die blog's 48 hour RPG design challenge. A simple, rules-light RPG designed to encourage over-the-top narration, crazy stunts, and all-around swashbuckling.
Monster Contest Compilation (pdf)
A bunch of awesome original monsters for 4e, created as part of the Monster Contest.
Paradox Recycler Compilation (pdf)
Some great science-fiction-y inspiration, courtesy of the newsletter's Paradox Recycler Mini-contest.
Roleplaying Tips Articles
I edit, and occasionaly write for, the Roleplaying Tips ezine. Here are the articles I've written thus far:
#396: Start Campaigns with One-Shot Adventures #397: The Spiral Method of World-Building
#405: Fantasy Greek and Roman Campaign Settings
#414: Wordplay as Character Inspiration
#424: Skinning Gaming Systems
#428: Character-Specific Drama Points
#435: Treasure Siphons
#468: 5 Ways to Create Cultures
#472: 9 Things Dragon Age Taught Me About Running a Better Game
#478: Take Ten: Heal
#479: 6 Things Divinity II Taught Me About Running a Better Game
#495: Prep Faster, Breathe Easier