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If you're using this generator, you might also find the Historical Event Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Near Future
Shaping Force: Religion
Population: Mainly nonhuman races
Politics
Political Structure: democratic republic
Strong Influence: magical power
Popular Issue: exploration/expansion
Stability: not bad

Personal Freedoms: somewhat repressed
Scandals: common
Foreign Relations: shaky
Economy
Main Export: luxury goods
Main Import: textile-related
Technology Focus: scientific discovery
Trade: major surplus

Strength: very weak and declining
Wealth: government-controlled
Ecology
Main Climate: temperate - plains
Ocean: on one side
Mountains: very many, including volcanos
Frequent Trouble: earthquakes

Wilderness: 24%
Wild Animals: rare
Natural Resources: good amount
Culture
Highly Values: attractiveness
Known For: science
Popular Entertainment: theatre
Respected Profession: courtesan

Discrimination: race-based
Major Taboo: magic
Major Social Ill: alcoholism
Military
Strength: average
Focus: sea
Main Unit: large, armored ships

Soldiers: hired mercenaries
Main Use: conquest
Rank: via political ties
Magic
Occurence: in the hands of a few
Source: learned skill, but requires aptitude
Major Use: daily life

Viewed: as slightly unusual
Enchanted Items: uncommon
Religion
Type: animism
Focus: health and physical well-being
Worship: solemn daily prayers in private

Associated Artform: ballads
Prevalence: believed by all
Holidays: often
Population
Urban: 82%
Rural: 18%
Literacy Rate: 69%

Gender Ratio: 1.23 male(s)/female
Fertility Rate: 3.2 children/family
Life Expectancy: 68.2 years