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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Far Future
Shaping Force: Technology
Population: Entirely one nonhuman race
Politics
Political Structure: republic
Strong Influence: family ties
Popular Issue: technology
Stability: rock-solid

Personal Freedoms: tolerable
Scandals: common
Foreign Relations: very bad
Economy
Main Export: technology-related
Main Import: machine-related
Technology Focus: ease of living
Trade: slight surplus

Strength: very strong, but declining
Wealth: in the hands of a very few
Ecology
Planets Spanned: 5
Preferred Climate: temperate - plains
Ocean: on one side
Mountains: a few, including volcanos

Wilderness: 40%
Wild Animals: common
Natural Resources: very abundant
Culture
Highly Values: wealth
Known For: natural vistas
Popular Entertainment: art shows / museums
Respected Profession: government employee

Discrimination: religion-based
Major Taboo: money
Major Social Ill: gangs
Military
Strength: average
Focus: space
Main Unit: stealthy spaceships

Soldiers: draftees
Main Use: conquest
Rank: granted by superiors
Magic
Occurrence: somewhat uncommon
Source: learned skill, but requires aptitude
Major Use: travel

Viewed: as ordinary
Enchanted Items: fairly common
Religion
Type: monotheism
Focus: converting others
Worship: solemn personal prayer in public temples

Associated Artform: instrumental music
Prevalence: believed by many
Holidays: very few
Population
Urban: 74%
Rural: 26%
Literacy Rate: 100%

Gender Ratio: 0.79 male(s)/female
Fertility Rate: 3.4 children/family
Life Expectancy: 82.2 years