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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Medieval
Shaping Force: Religion
Population: Entirely one nonhuman race
Politics
Political Structure: true democracy
Strong Influence: magical power
Popular Issue: military
Stability: stable

Personal Freedoms: good
Scandals: fairly common
Foreign Relations: somewhat bad
Economy
Main Export: semi-precious stones
Main Import: food animals
Main Resource: mining - precious metals
Trade: slight deficeit

Strength: somewhat weak and declining
Wealth: spread throughout upper and middle classes
Ecology
Main Climate: temperate - forested
Ocean: on three sides
Mountains: many
Frequent Trouble: plagues

Wilderness: 75%
Wild Animals: dangerous
Natural Resources: good amount
Culture
Highly Values: magical aptitude
Known For: national pride
Popular Entertainment: gambling
Respected Profession: entertainer

Discrimination: age-based
Major Taboo: hygiene
Major Social Ill: crime
Military
Strength: very strong
Focus: air
Main Unit: mages/wizards

Soldiers: hired mercenaries
Main Use: conquest
Rank: earned through heroic actions
Magic
Occurence: somewhat uncommon
Source: inherent ability
Major Use: religious purposes

Viewed: as ordinary
Enchanted Items: fairly common
Religion
Type: monotheism
Focus: harmony with nature
Worship: joyous prayer at private shrines

Associated Artform: poetry/psalms
Prevalence: state-mandated belief
Holidays: few
Population
Urban: 10%
Rural: 90%
Literacy Rate: 7%

Gender Ratio: 0.5 male(s)/female
Fertility Rate: 3.5 children/family
Life Expectancy: 44.4 years