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If you're using this generator, you might also find the Cultural Mix Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Ancient
Shaping Force: Technology
Population: Entirely one nonhuman race
Politics
Political Structure: oligarchy - guild/syndicate
Strong Influence: magical power
Popular Issue: military
Stability: fairly solid

Personal Freedoms: somewhat repressed
Scandals: common
Foreign Relations: very good
Economy
Main Export: semi-precious stones
Main Import: textiles
Main Resource: mining - metals
Trade: major surplus

Strength: weak, but improving
Wealth: in the hands of a very few
Ecology
Main Climate: temperate - plains
Ocean: on one side
Mountains: very many
Frequent Trouble: plagues

Wilderness: 16%
Wild Animals: very rare
Natural Resources: abundant
Culture
Highly Values: conformity
Known For: art
Popular Entertainment: athletics
Respected Profession: merchant

Discrimination: sexuality-based
Major Taboo: hygiene
Major Social Ill: gambling
Military
Strength: average
Focus: land
Main Unit: mages/wizards

Soldiers: mix of draftees, volunteers
Main Use: foreign peacekeeping
Rank: via political ties
Magic
Occurrence: common
Source: inherent ability
Major Use: prophecy/divination

Viewed: with respect
Enchanted Items: very common
Religion
Type: animism
Focus: self-improvement
Worship: solemn prayer at private shrines

Associated Artform: tile murals
Prevalence: believed by some
Holidays: very many
Population
Urban: 8%
Rural: 92%
Literacy Rate: 18%

Gender Ratio: 1 male(s)/female
Fertility Rate: 5.4 children/family
Life Expectancy: 39.7 years