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If you're using this generator, you might also find the Historical Event Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Near Future
Shaping Force: Technology
Population: Mostly human
Politics
Political Structure: oligarchy - guild/syndicate
Strong Influence: family ties
Popular Issue: terrorism
Stability: very stable

Personal Freedoms: repressed
Scandals: very common
Foreign Relations: at war (losing)
Economy
Main Export: machine-related
Main Import: technology-related
Technology Focus: communication
Trade: slight deficeit

Strength: somewhat weak and declining
Wealth: concentrated in a small upper class
Ecology
Main Climate: tundra
Ocean: on three sides
Mountains: none
Frequent Trouble: plagues

Wilderness: 21%
Wild Animals: rare
Natural Resources: abundant
Culture
Highly Values: wealth
Known For: cuisine
Popular Entertainment: celebrity antics
Respected Profession: scholar

Discrimination: class-based
Major Taboo: mental illness
Major Social Ill: gambling
Military
Strength: strong
Focus: sea
Main Unit: large, armored ships

Soldiers: draftees
Main Use: exploration
Rank: granted by superiors
Magic
Occurrence: in the hands of an epic few
Source: granted by spirits
Major Use: war

Viewed: with some suspicion/superstition
Enchanted Items: rare
Religion
Type: monotheism
Focus: ancestor worship
Worship: joyous daily prayers in private

Associated Artform: instrumental music
Prevalence: believed by many
Holidays: fairly often
Population
Urban: 83%
Rural: 17%
Literacy Rate: 85%

Gender Ratio: 0.84 male(s)/female
Fertility Rate: 2.3 children/family
Life Expectancy: 67.7 years