Civilization Gen | ||
Time Period: Medieval Shaping Force: Religion Population: Mainly nonhuman races | Politics Political Structure: oligarchy - theocracy Strong Influence: political factions Popular Issue: technology Stability: extremely stable Personal Freedoms: good Scandals: infrequent Foreign Relations: decent | Economy Main Export: metalworking Main Import: trained animals Main Resource: food - crops/fruits Trade: imports and exports equal Strength: stable and improving Wealth: in the hands of a very few |
Ecology Main Climate: tropical Ocean: on one side Mountains: none Frequent Trouble: hurricanes/tornadoes Wilderness: 75% Wild Animals: dangerous Natural Resources: scarce | Culture Highly Values: conformity Known For: a particular kind of magic Popular Entertainment: celebrity antics Respected Profession: historian Discrimination: race-based Major Taboo: bodily functions Major Social Ill: alcoholism | Military Strength: very weak Focus: land Main Unit: siege weapons Soldiers: mix of draftees, volunteers Main Use: foreign peacekeeping Rank: earned through time in service |
Magic Occurrence: common Source: inherent ability Major Use: weather control Viewed: as slightly exotic Enchanted Items: very common | Religion Type: polytheism Focus: ancestor worship Worship: solemn personal meditation Associated Artform: ballads Prevalence: believed by many Holidays: very few | Population Urban: 10% Rural: 90% Literacy Rate: 12% Gender Ratio: 1.19 male(s)/female Fertility Rate: 2 children/family Life Expectancy: 37.9 years |