Civilization Gen | ||
Time Period: Medieval Shaping Force: Magic Population: Mostly single nonhuman race | Politics Political Structure: tribes - often warring Strong Influence: military Popular Issue: foreign relations Stability: extremely stable Personal Freedoms: somewhat repressed Scandals: common Foreign Relations: failing rapidly | Economy Main Export: trained animals Main Import: metalworking Main Resource: mining - metals Trade: imports and exports equal Strength: weak and declining Wealth: concentrated in a small upper class |
Ecology Main Climate: tropical Ocean: on two sides Mountains: none Frequent Trouble: firestorms Wilderness: 86% Wild Animals: dangerous Natural Resources: scarce | Culture Highly Values: magical aptitude Known For: science Popular Entertainment: gambling Respected Profession: engineer Discrimination: vs foreigners Major Taboo: certain religious rituals Major Social Ill: drugs | Military Strength: average Focus: land Main Unit: cavalry Soldiers: draftees Main Use: national defense Rank: earned through aptitude tests |
Magic Occurrence: omnipresent Source: granted by gods Major Use: entertainment Viewed: with respect Enchanted Items: very common | Religion Type: polytheism Focus: prophecy Worship: joyous personal prayer in public temples Associated Artform: painting/murals Prevalence: believed by some Holidays: very many | Population Urban: 10% Rural: 90% Literacy Rate: 5% Gender Ratio: 0.94 male(s)/female Fertility Rate: 2.8 children/family Life Expectancy: 36.1 years |