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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Modern
Shaping Force: Magic
Population: Mostly single nonhuman race
Politics
Political Structure: tribes - peaceful, trading
Strong Influence: merchants/corporations
Popular Issue: religion
Stability: very shaky

Personal Freedoms: repressed
Scandals: very common
Foreign Relations: good
Economy
Main Resource: food - crops/fruits
Main Export: military-related
Main Import: textile-related
Trade: slight deficeit

Strength: stable, but declining
Wealth: concentrated in a small upper class
Ecology
Main Climate: temperate - plains
Ocean: on one side
Mountains: a few, including volcanos
Frequent Trouble: magical disasters

Wilderness: 16%
Wild Animals: very rare
Natural Resources: good amount
Culture
Highly Values: attractiveness
Known For: poetry
Popular Entertainment: gossip
Respected Profession: religious leader

Discrimination: race-based
Major Taboo: strong emotions
Major Social Ill: addiction
Military
Strength: strong
Focus: air
Main Unit: stealth bombers

Soldiers: volunteers
Main Use: quenching rebellion
Rank: purchased
Magic
Occurrence: very common
Source: runs in families
Major Use: medicine

Viewed: as normal
Enchanted Items: fairly common
Religion
Type: pantheism
Focus: repentance
Worship: joyous organized prayer in public temples

Associated Artform: instrumental music
Prevalence: believed by some
Holidays: fairly often
Population
Urban: 48%
Rural: 52%
Literacy Rate: 76%

Gender Ratio: 0.89 male(s)/female
Fertility Rate: 4.1 children/family
Life Expectancy: 73.6 years