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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Medieval
Shaping Force: Religion
Population: Mainly nonhuman races
Politics
Political Structure: republic
Strong Influence: guilds/syndicates
Popular Issue: religion
Stability: stable

Personal Freedoms: very good
Scandals: common
Foreign Relations: somewhat good
Economy
Main Export: food animals
Main Import: food crops
Main Resource: mining - metals
Trade: slight surplus

Strength: stable, but declining
Wealth: in the hands of a very few
Ecology
Main Climate: desert
Ocean: on all sides
Mountains: many
Frequent Trouble: plagues

Wilderness: 90%
Wild Animals: ubiquitous
Natural Resources: good amount
Culture
Highly Values: magical aptitude
Known For: cuisine
Popular Entertainment: celebrity antics
Respected Profession: courtesan

Discrimination: age-based
Major Taboo: displays of affection
Major Social Ill: gambling
Military
Strength: strong
Focus: land
Main Unit: mages/wizards

Soldiers: draftees
Main Use: quenching rebellion
Rank: earned through time in service
Magic
Occurence: somewhat uncommon
Source: inherent ability
Major Use: travel

Viewed: with respect
Enchanted Items: fairly common
Religion
Type: polytheism
Focus: harmony with nature
Worship: solemn prayer, mostly on holidays

Associated Artform: sculpture
Prevalence: believed by many
Holidays: very often
Population
Urban: 13%
Rural: 87%
Literacy Rate: 18%

Gender Ratio: 1.31 male(s)/female
Fertility Rate: 3.7 children/family
Life Expectancy: 43.1 years