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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Ancient
Shaping Force: Magic
Population: Fairly even mix with slight majority of one race
Politics
Political Structure: tribes - often warring
Strong Influence: political factions
Popular Issue: religion
Stability: extremely stable

Personal Freedoms: decent
Scandals: rare
Foreign Relations: extremely good
Economy
Main Export: metalworking
Main Import: food crops
Main Resource: timber/lumber
Trade: imports and exports equal

Strength: stable and improving
Wealth: evenly distributed
Ecology
Main Climate: temperate - plains
Ocean: on one side
Mountains: none
Frequent Trouble: hurricanes/tornadoes

Wilderness: 30%
Wild Animals: uncommon
Natural Resources: abundant
Culture
Highly Values: obedience
Known For: cuisine
Popular Entertainment: drinking
Respected Profession: warrior

Discrimination: vs foreigners
Major Taboo: physical contact
Major Social Ill: infidelity
Military
Strength: weak
Focus: land
Main Unit: archers

Soldiers: volunteers
Main Use: foreign peacekeeping
Rank: elected by subordinates
Magic
Occurrence: very common
Source: runs in families
Major Use: ubiquitous (everything)

Viewed: as ordinary
Enchanted Items: very common
Religion
Type: monotheism
Focus: personal spirituality
Worship: joyous personal meditation

Associated Artform: instrumental music
Prevalence: believed by almost all
Holidays: very often
Population
Urban: 5%
Rural: 95%
Literacy Rate: 15%

Gender Ratio: 1.31 male(s)/female
Fertility Rate: 5.1 children/family
Life Expectancy: 37.7 years