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Civilization Gen
Time Period:
Shaping Force:
Time Period: Far Future
Shaping Force: Magic
Population: Entirely one nonhuman race
Political Structure: oligarchy - family
Strong Influence: merit
Popular Issue: magic
Stability: very shaky

Personal Freedoms: good
Scandals: rare
Foreign Relations: decent
Main Export: technology-related
Main Import: food-related
Technology Focus: time travel
Trade: major surplus

Strength: very strong, but declining
Wealth: spread throughout upper and middle classes
Planets Spanned: 4
Preferred Climate: tropical
Ocean: on three sides
Mountains: none

Wilderness: 47%
Wild Animals: common
Natural Resources: good amount
Highly Values: conformity
Known For: exotic plantlife
Popular Entertainment: celebrity antics
Respected Profession: soldier

Discrimination: vs foreigners
Major Taboo: bodily functions
Major Social Ill: domestic abuse
Strength: very strong
Focus: space
Main Unit: mages/wizards

Soldiers: hired mercenaries
Main Use: conquest
Rank: elected by subordinates
Occurrence: omnipresent
Source: derived from the natural world
Major Use: weather control

Viewed: as ordinary
Enchanted Items: very common
Type: monotheism
Focus: ancestor worship
Worship: joyous prayer at private shrines

Associated Artform: stories/parables
Prevalence: believed by almost all
Holidays: often
Urban: 68%
Rural: 32%
Literacy Rate: 100%

Gender Ratio: 1.2 male(s)/female
Fertility Rate: 3.1 children/family
Life Expectancy: 68.1 years