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Civilization Gen
Time Period:
Shaping Force:
Time Period: Near Future
Shaping Force: Magic
Population: Fairly even mix with slight majority of one race
Political Structure: tribes - often warring
Strong Influence: magical power
Popular Issue: ethics
Stability: very shaky

Personal Freedoms: decent
Scandals: very common
Foreign Relations: good
Main Export: resource-related
Main Import: luxury goods
Technology Focus: entertainment
Trade: slight deficeit

Strength: stable and improving
Wealth: spread throughout upper and middle classes
Main Climate: tropical
Ocean: on three sides
Mountains: a few, including volcanos
Frequent Trouble: firestorms

Wilderness: 28%
Wild Animals: rare
Natural Resources: abundant
Highly Values: intelligence
Known For: architecture
Popular Entertainment: drinking
Respected Profession: athlete

Discrimination: age-based
Major Taboo: certain clothing
Major Social Ill: homelessness
Strength: weak
Focus: air
Main Unit: stealth bombers

Soldiers: draftees
Main Use: exploration
Rank: elected by subordinates
Occurrence: common
Source: inherent ability
Major Use: travel

Viewed: as normal
Enchanted Items: fairly common
Type: no major religion
Urban: 81%
Rural: 19%
Literacy Rate: 76%

Gender Ratio: 0.96 male(s)/female
Fertility Rate: 2.6 children/family
Life Expectancy: 80.3 years