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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Medieval
Shaping Force: Religion
Population: Mostly human
Politics
Political Structure: autocracy - theocracy
Strong Influence: magical power
Popular Issue: legal system
Stability: stable

Personal Freedoms: good
Scandals: common
Foreign Relations: at war (winning)
Economy
Main Export: cash crops
Main Import: lumber
Main Resource: food - crops/fruits
Trade: major surplus

Strength: stable, but declining
Wealth: government-controlled
Ecology
Main Climate: temperate - plains
Ocean: on three sides
Mountains: many
Frequent Trouble: floods

Wilderness: 75%
Wild Animals: dangerous
Natural Resources: scarce
Culture
Highly Values: magical aptitude
Known For: exotic plantlife
Popular Entertainment: gossip
Respected Profession: soldier

Discrimination: attractiveness-based
Major Taboo: hygiene
Major Social Ill: addiction
Military
Strength: very strong
Focus: air
Main Unit: zeppelins

Soldiers: volunteers
Main Use: national defense
Rank: granted by superiors
Magic
Occurrence: widespread
Source: learned skill
Major Use: communication

Viewed: with respect
Enchanted Items: extremely common
Religion
Type: polytheism
Focus: ancestor worship
Worship: joyous organized prayer in public temples

Associated Artform: songs
Prevalence: state-mandated belief
Holidays: few
Population
Urban: 23%
Rural: 77%
Literacy Rate: 5%

Gender Ratio: 1.37 male(s)/female
Fertility Rate: 7 children/family
Life Expectancy: 41.4 years