Writing and gaming generators since 2860.  
[ About ]     [ Contact ]     [ Links ]     [ Store ]     [ Unfinished Gens ]     [ Misc Resources ]     [ Leatherwork ]

If you're using this generator, you might also find the Holiday Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Time Period: Near Future
Shaping Force: Technology
Population: Mainly nonhuman races
Political Structure: oligarchy - guild/syndicate
Strong Influence: family ties
Popular Issue: economy
Stability: extremely stable

Personal Freedoms: decent
Scandals: common
Foreign Relations: very bad
Main Export: resource-related
Main Import: textile-related
Technology Focus: ease of living
Trade: imports and exports equal

Strength: very strong, but declining
Wealth: concentrated in a small upper class
Main Climate: temperate - forested
Ocean: on one side
Mountains: none
Frequent Trouble: magical disasters

Wilderness: 13%
Wild Animals: very rare
Natural Resources: fair amount
Highly Values: education
Known For: a specific scientific discipline
Popular Entertainment: politics
Respected Profession: soldier

Discrimination: age-based
Major Taboo: sex
Major Social Ill: crime
Strength: average
Focus: sea
Main Unit: large, armored ships

Soldiers: mix of draftees, volunteers
Main Use: national defense
Rank: earned through aptitude tests
Occurrence: somewhat uncommon
Source: granted by gods
Major Use: personal combat

Viewed: as ordinary
Enchanted Items: fairly common
Type: no major religion
Urban: 86%
Rural: 14%
Literacy Rate: 67%

Gender Ratio: 0.94 male(s)/female
Fertility Rate: 2.1 children/family
Life Expectancy: 72.5 years