Civilization Gen | ||
Time Period: Medieval Shaping Force: Religion Population: Fairly even mix with slight majority of one race | Politics Political Structure: republic Strong Influence: religion Popular Issue: legal system Stability: very shaky Personal Freedoms: almost nonexistant Scandals: common Foreign Relations: at war (winning) | Economy Main Export: laborers Main Import: trained animals Main Resource: mining - gems Trade: slight surplus Strength: very strong and improving Wealth: spread throughout upper and middle classes |
Ecology Main Climate: temperate - forested Ocean: on one side Mountains: a few Frequent Trouble: droughts Wilderness: 75% Wild Animals: dangerous Natural Resources: good amount | Culture Highly Values: education Known For: architecture Popular Entertainment: art shows / museums Respected Profession: homemaker Discrimination: class-based Major Taboo: hygiene Major Social Ill: corruption | Military Strength: average Focus: land Main Unit: archers Soldiers: mix of draftees, volunteers Main Use: national defense Rank: purchased |
Magic Occurrence: in the hands of an epic few Source: inherent ability Major Use: law enforcement Viewed: with respect Enchanted Items: rare | Religion Type: pantheism Focus: converting others Worship: solemn prayer, mostly on holidays Associated Artform: stories/parables Prevalence: believed by many Holidays: very few | Population Urban: 19% Rural: 81% Literacy Rate: 5% Gender Ratio: 0.65 male(s)/female Fertility Rate: 2.2 children/family Life Expectancy: 34.6 years |