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Civilization Gen
Time Period:
Shaping Force:
Time Period: Near Future
Shaping Force: Religion
Population: Mostly human
Political Structure: democratic republic
Strong Influence: merchants/corporations
Popular Issue: military
Stability: extremely stable

Personal Freedoms: almost nonexistant
Scandals: very rare
Foreign Relations: decent
Main Export: resource-related
Main Import: food-related
Technology Focus: space exploration
Trade: imports and exports equal

Strength: somewhat weak and declining
Wealth: concentrated in a small upper class
Main Climate: desert
Ocean: on three sides
Mountains: very many, including volcanos
Frequent Trouble: droughts

Wilderness: 26%
Wild Animals: rare
Natural Resources: fair amount
Highly Values: trade skills
Known For: music
Popular Entertainment: art shows / museums
Respected Profession: explorer

Discrimination: race-based
Major Taboo: mental illness
Major Social Ill: bribery
Strength: average
Focus: land
Main Unit: snipers

Soldiers: volunteers
Main Use: exploration
Rank: earned through heroic actions
Occurrence: common
Source: learned skill, but requires aptitude
Major Use: medicine

Viewed: with respect
Enchanted Items: rare
Type: monotheism
Focus: self-improvement
Worship: joyous prayer at private shrines

Associated Artform: painting/murals
Prevalence: believed by most
Holidays: few
Urban: 82%
Rural: 18%
Literacy Rate: 93%

Gender Ratio: 0.58 male(s)/female
Fertility Rate: 3.5 children/family
Life Expectancy: 77.6 years