| Civilization Gen | ||
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Time Period: Near Future Shaping Force: Technology Population: Fairly even mix of races | Politics Political Structure: tribes - often warring Strong Influence: guilds/syndicates Popular Issue: terrorism Stability: stable Personal Freedoms: repressed Scandals: rare Foreign Relations: somewhat bad | Economy Main Export: military-related Main Import: food-related Technology Focus: power generation Trade: major surplus Strength: very strong and improving Wealth: concentrated in a small upper class |
| Ecology Main Climate: tropical Ocean: none Mountains: many Frequent Trouble: magical disasters Wilderness: 14% Wild Animals: very rare Natural Resources: very abundant | Culture Highly Values: physical strength Known For: exotic plantlife Popular Entertainment: music/concerts Respected Profession: entertainer Discrimination: attractiveness-based Major Taboo: certain clothing Major Social Ill: homelessness | Military Strength: average Focus: land Main Unit: infantry Soldiers: volunteers Main Use: exploration Rank: granted by superiors |
| Magic Occurence: common Source: learned skill Major Use: prophecy/divination Viewed: with respect Enchanted Items: very common | Religion Type: monotheism Focus: leader worship Worship: solemn personal meditation Associated Artform: stories/parables Prevalence: believed by many Holidays: often | Population Urban: 86% Rural: 14% Literacy Rate: 84% Gender Ratio: 0.76 male(s)/female Fertility Rate: 3.6 children/family Life Expectancy: 79.1 years |