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Civilization Gen
Time Period:
Shaping Force:
Time Period: Medieval
Shaping Force: Brawn
Population: Mostly single nonhuman race
Political Structure: true democracy
Strong Influence: guilds/syndicates
Popular Issue: exploration/expansion
Stability: stable

Personal Freedoms: almost nonexistant
Scandals: almost constant
Foreign Relations: failing rapidly
Main Export: cash crops
Main Import: trained animals
Main Resource: mining - precious metals
Trade: slight deficeit

Strength: stable, but declining
Wealth: spread throughout upper and middle classes
Main Climate: desert
Ocean: none
Mountains: many
Frequent Trouble: hurricanes/tornadoes

Wilderness: 75%
Wild Animals: dangerous
Natural Resources: fair amount
Highly Values: wisdom
Known For: history
Popular Entertainment: gossip
Respected Profession: merchant

Discrimination: gender-based
Major Taboo: strong emotions
Major Social Ill: addiction
Strength: somewhat weak
Focus: land
Main Unit: infantry

Soldiers: mix of draftees, volunteers
Main Use: conquest
Rank: elected by subordinates
Occurrence: in the hands of a few
Source: granted by gods
Major Use: ubiquitous (everything)

Viewed: with respect
Enchanted Items: uncommon
Type: polytheism
Focus: miracles
Worship: joyous public sacrifices by all

Associated Artform: tile murals
Prevalence: believed by many
Holidays: few
Urban: 18%
Rural: 82%
Literacy Rate: 6%

Gender Ratio: 0.57 male(s)/female
Fertility Rate: 4.6 children/family
Life Expectancy: 40.9 years