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If you're using this generator, you might also find the Army Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Near Future
Shaping Force: Magic
Population: Fairly even mix with slight majority of one race
Politics
Political Structure: autocracy - hereditary
Strong Influence: family ties
Popular Issue: magic
Stability: extremely stable

Personal Freedoms: good
Scandals: very common
Foreign Relations: extremely good
Economy
Main Export: technology-related
Main Import: luxury goods
Technology Focus: entertainment
Trade: major deficeit

Strength: stable and improving
Wealth: fairly even, but with a wealth gap
Ecology
Main Climate: desert
Ocean: on two sides
Mountains: very many, including volcanos
Frequent Trouble: plagues

Wilderness: 17%
Wild Animals: very rare
Natural Resources: scarce
Culture
Highly Values: trade skills
Known For: exotic plantlife
Popular Entertainment: art shows / museums
Respected Profession: veterinarian

Discrimination: race-based
Major Taboo: money
Major Social Ill: fraud
Military
Strength: average
Focus: sea
Main Unit: mages/wizards

Soldiers: volunteers
Main Use: conquest
Rank: earned through aptitude tests
Magic
Occurrence: widespread
Source: inherent ability
Major Use: communication

Viewed: as normal
Enchanted Items: very common
Religion
Type: pantheism
Focus: good deeds
Worship: solemn organized prayer in public temples

Associated Artform: poetry/psalms
Prevalence: believed by most
Holidays: often
Population
Urban: 85%
Rural: 15%
Literacy Rate: 80%

Gender Ratio: 0.81 male(s)/female
Fertility Rate: 3.4 children/family
Life Expectancy: 73.7 years