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If you're using this generator, you might also find the Historical Event Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Ancient
Shaping Force: Magic
Population: Mostly single nonhuman race
Politics
Political Structure: autocracy - hereditary
Strong Influence: merchants/corporations
Popular Issue: personal freedoms
Stability: stable

Personal Freedoms: extremely good
Scandals: rare
Foreign Relations: at war (winning)
Economy
Main Export: food crops
Main Import: trained animals
Main Resource: mining - gems
Trade: slight surplus

Strength: stable and improving
Wealth: fairly even, but with a wealth gap
Ecology
Main Climate: desert
Ocean: on one side
Mountains: many, including a few volcanos
Frequent Trouble: vermin

Wilderness: 42%
Wild Animals: common
Natural Resources: very scarce
Culture
Highly Values: wealth
Known For: art
Popular Entertainment: gossip
Respected Profession: politician

Discrimination: age-based
Major Taboo: strong emotions
Major Social Ill: gangs
Military
Strength: somewhat weak
Focus: land
Main Unit: berserkers

Soldiers: draftees
Main Use: national defense
Rank: via family ties
Magic
Occurrence: widespread
Source: derived from the natural world
Major Use: medicine

Viewed: with respect
Enchanted Items: very common
Religion
Type: animism
Focus: converting others
Worship: solemn daily prayers in temples

Associated Artform: chanting
Prevalence: believed by almost all
Holidays: very many
Population
Urban: 5%
Rural: 95%
Literacy Rate: 8%

Gender Ratio: 0.95 male(s)/female
Fertility Rate: 3.3 children/family
Life Expectancy: 48.9 years