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Civilization Gen
Time Period:
Shaping Force:
Time Period: Near Future
Shaping Force: Magic
Population: Entirely human
Political Structure: autocracy - theocracy
Strong Influence: guilds/syndicates
Popular Issue: legal system
Stability: fairly solid

Personal Freedoms: tolerable
Scandals: infrequent
Foreign Relations: at war (no clear winner)
Main Export: machine-related
Main Import: technology-related
Technology Focus: personal weapons
Trade: imports and exports equal

Strength: strong, but declining
Wealth: government-controlled
Main Climate: tropical
Ocean: on two sides
Mountains: many, including a few volcanos
Frequent Trouble: windstorms

Wilderness: 5%
Wild Animals: extremely rare
Natural Resources: fair amount
Highly Values: obedience
Known For: sculpture
Popular Entertainment: gossip
Respected Profession: physician/healer

Discrimination: virtually none
Major Taboo: displays of affection
Major Social Ill: gambling
Strength: average
Focus: sea
Main Unit: mages/wizards

Soldiers: hired mercenaries
Main Use: exploration
Rank: elected by subordinates
Occurrence: very common
Source: learned skill, but requires aptitude
Major Use: communication

Viewed: with respect
Enchanted Items: uncommon
Type: monotheism
Focus: health and physical well-being
Worship: joyous public sacrifices by all

Associated Artform: dance
Prevalence: believed by some
Holidays: very often
Urban: 89%
Rural: 11%
Literacy Rate: 92%

Gender Ratio: 1.1 male(s)/female
Fertility Rate: 2.6 children/family
Life Expectancy: 74.7 years