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Civilization Gen
Time Period:
Shaping Force:
Time Period: Near Future
Shaping Force: Magic
Population: Mainly nonhuman races
Political Structure: oligarchy - family
Strong Influence: family ties
Popular Issue: military
Stability: not bad

Personal Freedoms: very good
Scandals: rare
Foreign Relations: bad
Main Export: technology-related
Main Import: military-related
Technology Focus: personal weapons
Trade: major deficeit

Strength: very strong, but declining
Wealth: fairly even, but with a wealth gap
Main Climate: temperate - plains
Ocean: on three sides
Mountains: none
Frequent Trouble: ice storms

Wilderness: 22%
Wild Animals: rare
Natural Resources: good amount
Highly Values: trade skills
Known For: hospitality
Popular Entertainment: celebrity antics
Respected Profession: soldier

Discrimination: vs foreigners
Major Taboo: mental illness
Major Social Ill: bribery
Strength: average
Focus: air
Main Unit: fighter jets

Soldiers: mix of draftees, volunteers
Main Use: foreign peacekeeping
Rank: via political ties
Occurence: very common
Source: learned skill
Major Use: prophecy/divination

Viewed: as ordinary
Enchanted Items: very common
Type: polytheism
Focus: reincarnation
Worship: joyous prayer at private shrines

Associated Artform: painting/murals
Prevalence: believed by most
Holidays: very many
Urban: 83%
Rural: 17%
Literacy Rate: 76%

Gender Ratio: 0.61 male(s)/female
Fertility Rate: 2.2 children/family
Life Expectancy: 75.3 years