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If you're using this generator, you might also find the Magic Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Medieval
Shaping Force: Religion
Population: Fairly even mix with slight majority of one race
Politics
Political Structure: republic
Strong Influence: religion
Popular Issue: legal system
Stability: very shaky

Personal Freedoms: almost nonexistant
Scandals: common
Foreign Relations: at war (winning)
Economy
Main Export: laborers
Main Import: trained animals
Main Resource: mining - gems
Trade: slight surplus

Strength: very strong and improving
Wealth: spread throughout upper and middle classes
Ecology
Main Climate: temperate - forested
Ocean: on one side
Mountains: a few
Frequent Trouble: droughts

Wilderness: 75%
Wild Animals: dangerous
Natural Resources: good amount
Culture
Highly Values: education
Known For: architecture
Popular Entertainment: art shows / museums
Respected Profession: homemaker

Discrimination: class-based
Major Taboo: hygiene
Major Social Ill: corruption
Military
Strength: average
Focus: land
Main Unit: archers

Soldiers: mix of draftees, volunteers
Main Use: national defense
Rank: purchased
Magic
Occurrence: in the hands of an epic few
Source: inherent ability
Major Use: law enforcement

Viewed: with respect
Enchanted Items: rare
Religion
Type: pantheism
Focus: converting others
Worship: solemn prayer, mostly on holidays

Associated Artform: stories/parables
Prevalence: believed by many
Holidays: very few
Population
Urban: 19%
Rural: 81%
Literacy Rate: 5%

Gender Ratio: 0.65 male(s)/female
Fertility Rate: 2.2 children/family
Life Expectancy: 34.6 years