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If you're using this generator, you might also find the City Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Ancient
Shaping Force: Technology
Population: Mostly human
Politics
Political Structure: autocracy - hereditary
Strong Influence: popular support
Popular Issue: military
Stability: fairly solid

Personal Freedoms: good
Scandals: almost constant
Foreign Relations: at war (no clear winner)
Economy
Main Export: food animals
Main Import: textiles
Main Resource: food - crops/fruits
Trade: major deficeit

Strength: stable, but declining
Wealth: spread throughout upper and middle classes
Ecology
Main Climate: temperate - forested
Ocean: none
Mountains: a few
Frequent Trouble: magical disasters

Wilderness: 39%
Wild Animals: uncommon
Natural Resources: fair amount
Culture
Highly Values: military prowess
Known For: architecture
Popular Entertainment: athletics
Respected Profession: government employee

Discrimination: sexuality-based
Major Taboo: eye contact
Major Social Ill: gambling
Military
Strength: very weak
Focus: land
Main Unit: berserkers

Soldiers: volunteers
Main Use: quenching rebellion
Rank: via family ties
Magic
Occurence: widespread
Source: derived from the natural world
Major Use: war

Viewed: as ordinary
Enchanted Items: common
Religion
Type: animism
Focus: personal spirituality
Worship: joyous public sacrifices by all

Associated Artform: stories/parables
Prevalence: believed by some
Holidays: often
Population
Urban: 6%
Rural: 94%
Literacy Rate: 13%

Gender Ratio: 0.7 male(s)/female
Fertility Rate: 3.4 children/family
Life Expectancy: 50.4 years