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If you're using this generator, you might also find the Magic Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Near Future
Shaping Force: Magic
Population: Entirely one nonhuman race
Politics
Political Structure: oligarchy - guild/syndicate
Strong Influence: popular support
Popular Issue: environment
Stability: very stable

Personal Freedoms: decent
Scandals: common
Foreign Relations: good
Economy
Main Export: luxury goods
Main Import: food-related
Technology Focus: scientific discovery
Trade: imports and exports equal

Strength: very strong, but declining
Wealth: government-controlled
Ecology
Main Climate: desert
Ocean: on all sides
Mountains: many
Frequent Trouble: vermin

Wilderness: 24%
Wild Animals: rare
Natural Resources: fair amount
Culture
Highly Values: magical aptitude
Known For: exotic wildlife
Popular Entertainment: art shows / museums
Respected Profession: musician

Discrimination: age-based
Major Taboo: physical contact
Major Social Ill: homelessness
Military
Strength: average
Focus: air
Main Unit: bomber planes

Soldiers: hired mercenaries
Main Use: national defense
Rank: via political ties
Magic
Occurrence: widespread
Source: learned skill, but requires aptitude
Major Use: personal combat

Viewed: as ordinary
Enchanted Items: almost ubiquitous
Religion
Type: monotheism
Focus: leader worship
Worship: joyous daily prayers in temples

Associated Artform: sculpture
Prevalence: believed by many
Holidays: very few
Population
Urban: 82%
Rural: 18%
Literacy Rate: 75%

Gender Ratio: 1.49 male(s)/female
Fertility Rate: 4.7 children/family
Life Expectancy: 85.6 years