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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Ancient
Shaping Force: Magic
Population: Slight majority human, rest mixed
Politics
Political Structure: tribes - often warring
Strong Influence: popular support
Popular Issue: exploration/expansion
Stability: rock-solid

Personal Freedoms: very good
Scandals: very rare
Foreign Relations: very bad
Economy
Main Export: gadgets
Main Import: semi-precious stones
Main Resource: mining - gems
Trade: imports and exports equal

Strength: strong and improving
Wealth: concentrated in a small upper class
Ecology
Main Climate: temperate - forested
Ocean: none
Mountains: none
Frequent Trouble: vermin

Wilderness: 62%
Wild Animals: very common
Natural Resources: fair amount
Culture
Highly Values: conformity
Known For: exotic wildlife
Popular Entertainment: athletics
Respected Profession: poet/writer

Discrimination: gender-based
Major Taboo: mental illness
Major Social Ill: mental illness
Military
Strength: very strong
Focus: land
Main Unit: siege weapons

Soldiers: hired mercenaries
Main Use: conquest
Rank: purchased
Magic
Occurrence: widespread
Source: learned skill
Major Use: war

Viewed: with respect
Enchanted Items: common
Religion
Type: monotheism
Focus: miracles
Worship: solemn personal meditation

Associated Artform: dance
Prevalence: believed by most
Holidays: few
Population
Urban: 5%
Rural: 95%
Literacy Rate: 13%

Gender Ratio: 0.72 male(s)/female
Fertility Rate: 2.1 children/family
Life Expectancy: 47.5 years