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If you're using this generator, you might also find the Magic Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Ancient
Shaping Force: Magic
Population: Mostly human
Politics
Political Structure: republic
Strong Influence: political factions
Popular Issue: ethics
Stability: extremely stable

Personal Freedoms: very good
Scandals: very common
Foreign Relations: at war (winning)
Economy
Main Export: food crops
Main Import: precious metals
Main Resource: food - fish/meat
Trade: major surplus

Strength: stable, but declining
Wealth: spread throughout upper and middle classes
Ecology
Main Climate: temperate - forested
Ocean: on two sides
Mountains: a few
Frequent Trouble: plagues

Wilderness: 57%
Wild Animals: common
Natural Resources: good amount
Culture
Highly Values: ethics
Known For: art
Popular Entertainment: gambling
Respected Profession: politician

Discrimination: age-based
Major Taboo: eye contact
Major Social Ill: corruption
Military
Strength: average
Focus: land
Main Unit: archers

Soldiers: hired mercenaries
Main Use: quenching rebellion
Rank: elected by public
Magic
Occurrence: very common
Source: learned skill, but requires aptitude
Major Use: daily life

Viewed: as ordinary
Enchanted Items: uncommon
Religion
Type: monotheism
Focus: harmony with nature
Worship: joyous personal meditation

Associated Artform: chanting
Prevalence: believed by most
Holidays: fairly often
Population
Urban: 5%
Rural: 95%
Literacy Rate: 12%

Gender Ratio: 0.78 male(s)/female
Fertility Rate: 2.5 children/family
Life Expectancy: 39.2 years