Civilization Gen | ||
Time Period: Near Future Shaping Force: Religion Population: Fairly even mix of races | Politics Political Structure: autocracy - theocracy Strong Influence: guilds/syndicates Popular Issue: personal freedoms Stability: stable Personal Freedoms: tolerable Scandals: very common Foreign Relations: shaky | Economy Main Export: food-related Main Import: machine-related Technology Focus: transportation Trade: major surplus Strength: very weak and declining Wealth: concentrated in a small upper class |
Ecology Main Climate: tundra Ocean: none Mountains: many Frequent Trouble: firestorms Wilderness: 29% Wild Animals: rare Natural Resources: fair amount | Culture Highly Values: piety Known For: music Popular Entertainment: gambling Respected Profession: engineer Discrimination: age-based Major Taboo: magic Major Social Ill: mental illness | Military Strength: strong Focus: land Main Unit: black ops Soldiers: mix of draftees, volunteers Main Use: foreign peacekeeping Rank: elected by subordinates |
Magic Occurrence: very common Source: inherent ability Major Use: law enforcement Viewed: as normal Enchanted Items: common | Religion Type: polytheism Focus: leader worship Worship: solemn prayer, mostly on holidays Associated Artform: tile murals Prevalence: believed by many Holidays: very many | Population Urban: 81% Rural: 19% Literacy Rate: 63% Gender Ratio: 0.83 male(s)/female Fertility Rate: 4.5 children/family Life Expectancy: 74.2 years |