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Civilization Gen
Time Period:
Shaping Force:
Time Period: Ancient
Shaping Force: Religion
Population: Fairly even mix with slight majority of one race
Political Structure: democratic republic
Strong Influence: merit
Popular Issue: exploration/expansion
Stability: extremely stable

Personal Freedoms: tolerable
Scandals: infrequent
Foreign Relations: bad
Main Export: cash crops
Main Import: gadgets
Main Resource: mining - gems
Trade: slight deficeit

Strength: somewhat weak and declining
Wealth: concentrated in a small upper class
Main Climate: tropical
Ocean: on three sides
Mountains: none
Frequent Trouble: firestorms

Wilderness: 34%
Wild Animals: uncommon
Natural Resources: good amount
Highly Values: conformity
Known For: natural vistas
Popular Entertainment: gossip
Respected Profession: craftsman

Discrimination: race-based
Major Taboo: certain religious rituals
Major Social Ill: gambling
Strength: very strong
Focus: land
Main Unit: siege weapons

Soldiers: mix of draftees, volunteers
Main Use: national defense
Rank: elected by subordinates
Occurrence: widespread
Source: granted by gods
Major Use: daily life

Viewed: as ordinary
Enchanted Items: very common
Type: polytheism
Focus: sin
Worship: solemn organized prayer in public temples

Associated Artform: poetry/psalms
Prevalence: believed by all
Holidays: very many
Urban: 14%
Rural: 86%
Literacy Rate: 19%

Gender Ratio: 0.7 male(s)/female
Fertility Rate: 3.4 children/family
Life Expectancy: 44.7 years