Writing and gaming generators since 1698.  
[ About ]     [ Contact ]     [ Links ]     [ Store ]     [ Unfinished Gens ]     [ Misc Resources ]     [ Leatherwork ]

If you're using this generator, you might also find the Prophecy Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Time Period: Medieval
Shaping Force: Magic
Population: Fairly even mix with slight majority of one race
Political Structure: tribes - often warring
Strong Influence: family ties
Popular Issue: military
Stability: rapidly disintegrating

Personal Freedoms: good
Scandals: common
Foreign Relations: bad
Main Export: food animals
Main Import: gadgets
Main Resource: mining - metals
Trade: major deficeit

Strength: stable and improving
Wealth: spread throughout upper and middle classes
Main Climate: desert
Ocean: on one side
Mountains: a few
Frequent Trouble: earthquakes

Wilderness: 79%
Wild Animals: dangerous
Natural Resources: fair amount
Highly Values: physical strength
Known For: poetry
Popular Entertainment: art shows / museums
Respected Profession: explorer

Discrimination: attractiveness-based
Major Taboo: eye contact
Major Social Ill: infidelity
Strength: average
Focus: land
Main Unit: siege weapons

Soldiers: draftees
Main Use: national defense
Rank: earned through time in service
Occurrence: very common
Source: runs in families
Major Use: ubiquitous (everything)

Viewed: as ordinary
Enchanted Items: very common
Type: animism
Focus: prophecy
Worship: solemn organized prayer in public temples

Associated Artform: painting/murals
Prevalence: believed by most
Holidays: very many
Urban: 13%
Rural: 87%
Literacy Rate: 16%

Gender Ratio: 1.32 male(s)/female
Fertility Rate: 5.1 children/family
Life Expectancy: 41.2 years