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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Far Future
Shaping Force: Religion
Population: Entirely one nonhuman race
Politics
Political Structure: autocracy - theocracy
Strong Influence: magical power
Popular Issue: magic
Stability: extremely stable

Personal Freedoms: tolerable
Scandals: infrequent
Foreign Relations: bad
Economy
Main Export: luxury goods
Main Import: technology-related
Technology Focus: space exploration
Trade: slight deficeit

Strength: stable, but declining
Wealth: fairly even, but with a wealth gap
Ecology
Planets Spanned: 13
Preferred Climate: tropical
Ocean: on all sides
Mountains: none

Wilderness: 38%
Wild Animals: uncommon
Natural Resources: fair amount
Culture
Highly Values: charisma
Known For: science
Popular Entertainment: gambling
Respected Profession: artisan

Discrimination: sexuality-based
Major Taboo: mental illness
Major Social Ill: gangs
Military
Strength: strong
Focus: space
Main Unit: heavily-armed spaceships

Soldiers: hired mercenaries
Main Use: conquest
Rank: earned through heroic actions
Magic
Occurence: very common
Source: granted by spirits
Major Use: law enforcement

Viewed: as normal
Enchanted Items: common
Religion
Type: monotheism
Focus: reincarnation
Worship: solemn daily prayers in private

Associated Artform: instrumental music
Prevalence: state-mandated belief
Holidays: very often
Population
Urban: 47%
Rural: 53%
Literacy Rate: 100%

Gender Ratio: 1 male(s)/female
Fertility Rate: 3.1 children/family
Life Expectancy: 67.8 years