Hold a New Tournament
Reason: religious holiday
Events: jousting, magical duels, melee fighting, races and team fighting
Length: two days
Awards: first place and an honorable mention
Top Prizes: largely symbolic (trophies, etc)
Crowd: cheers for specific competitors
Betting: official - fair odds
Other Entertainment: acrobats and jugglers and local bards
Competitors of interest:
The precocious commoner who practices an usual style.
The wandering fighter who came from nowhere.
The devoted cleric who is very good.
The proud youth who desperately needs the prize.
The nondescript mercenary who has little practical skill.
The tricky rogue who is frighteningly fast.