| Civilization Gen | ||
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Time Period: Medieval Shaping Force: Magic Population: Fairly even mix with slight majority of one race | Politics Political Structure: tribes - peaceful, trading Strong Influence: religion Popular Issue: economy Stability: rock-solid Personal Freedoms: somewhat repressed Scandals: infrequent Foreign Relations: at war (losing) | Economy Main Export: raw ore Main Import: semi-precious stones Main Resource: food - crops/fruits Trade: slight deficeit Strength: very strong, but declining Wealth: spread throughout upper and middle classes |
| Ecology Main Climate: temperate - plains Ocean: on two sides Mountains: a few, including volcanos Frequent Trouble: firestorms Wilderness: 75% Wild Animals: dangerous Natural Resources: scarce | Culture Highly Values: military prowess Known For: a particular kind of magic Popular Entertainment: politics Respected Profession: scholar Discrimination: religion-based Major Taboo: certain religious rituals Major Social Ill: gangs | Military Strength: somewhat weak Focus: land Main Unit: berserkers Soldiers: volunteers Main Use: conquest Rank: earned through heroic actions |
| Magic Occurrence: common Source: derived from the natural world Major Use: war Viewed: as normal Enchanted Items: very common | Religion Type: animism Focus: self-improvement Worship: joyous personal meditation Associated Artform: poetry/psalms Prevalence: believed by some Holidays: few | Population Urban: 15% Rural: 85% Literacy Rate: 5% Gender Ratio: 0.8 male(s)/female Fertility Rate: 3.5 children/family Life Expectancy: 38.8 years |