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If you're using this generator, you might also find the Historical Event Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Far Future
Shaping Force: Religion
Population: Mainly nonhuman races
Politics
Political Structure: tribes - often warring
Strong Influence: political factions
Popular Issue: exploration/expansion
Stability: extremely stable

Personal Freedoms: very good
Scandals: infrequent
Foreign Relations: at war (losing)
Economy
Main Export: luxury goods
Main Import: military-related
Technology Focus: military
Trade: major surplus

Strength: stable and improving
Wealth: fairly even, but with a wealth gap
Ecology
Planets Spanned: 4
Preferred Climate: tundra
Ocean: on all sides
Mountains: very many, including volcanos

Wilderness: 16%
Wild Animals: very rare
Natural Resources: very scarce
Culture
Highly Values: wisdom
Known For: national pride
Popular Entertainment: theatre
Respected Profession: merchant

Discrimination: race-based
Major Taboo: mental illness
Major Social Ill: drugs
Military
Strength: very weak
Focus: space
Main Unit: heavily-armed spaceships

Soldiers: draftees
Main Use: foreign peacekeeping
Rank: elected by public
Magic
Occurrence: widespread
Source: runs in families
Major Use: communication

Viewed: with respect
Enchanted Items: extremely common
Religion
Type: pantheism
Focus: good deeds
Worship: joyous daily prayers in temples

Associated Artform: songs
Prevalence: believed by all
Holidays: very often
Population
Urban: 59%
Rural: 41%
Literacy Rate: 100%

Gender Ratio: 0.57 male(s)/female
Fertility Rate: 1.8 children/family
Life Expectancy: 63.2 years