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Civilization Gen
Time Period:
Shaping Force:
Time Period: Near Future
Shaping Force: Religion
Population: Mainly nonhuman races
Political Structure: republic
Strong Influence: guilds/syndicates
Popular Issue: environment
Stability: stable

Personal Freedoms: somewhat repressed
Scandals: common
Foreign Relations: very bad
Main Export: machine-related
Main Import: luxury goods
Technology Focus: power generation
Trade: imports and exports equal

Strength: stable and improving
Wealth: evenly distributed
Main Climate: temperate - forested
Ocean: on two sides
Mountains: a few, including volcanos
Frequent Trouble: magical disasters

Wilderness: 11%
Wild Animals: very rare
Natural Resources: good amount
Highly Values: bravery
Known For: architecture
Popular Entertainment: theatre
Respected Profession: poet/writer

Discrimination: attractiveness-based
Major Taboo: certain religious rituals
Major Social Ill: crime
Strength: somewhat weak
Focus: land
Main Unit: mages/wizards

Soldiers: draftees
Main Use: exploration
Rank: elected by public
Occurrence: in the hands of a few
Source: granted by gods
Major Use: protection

Viewed: with respect
Enchanted Items: uncommon
Type: polytheism
Focus: personal spirituality
Worship: solemn daily prayers in private

Associated Artform: poetry/psalms
Prevalence: believed by many
Holidays: few
Urban: 87%
Rural: 13%
Literacy Rate: 88%

Gender Ratio: 0.8 male(s)/female
Fertility Rate: 2.7 children/family
Life Expectancy: 83.9 years