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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Medieval
Shaping Force: Magic
Population: Fairly even mix with slight majority of one race
Politics
Political Structure: tribes - peaceful, trading
Strong Influence: religion
Popular Issue: economy
Stability: rock-solid

Personal Freedoms: somewhat repressed
Scandals: infrequent
Foreign Relations: at war (losing)
Economy
Main Export: raw ore
Main Import: semi-precious stones
Main Resource: food - crops/fruits
Trade: slight deficeit

Strength: very strong, but declining
Wealth: spread throughout upper and middle classes
Ecology
Main Climate: temperate - plains
Ocean: on two sides
Mountains: a few, including volcanos
Frequent Trouble: firestorms

Wilderness: 75%
Wild Animals: dangerous
Natural Resources: scarce
Culture
Highly Values: military prowess
Known For: a particular kind of magic
Popular Entertainment: politics
Respected Profession: scholar

Discrimination: religion-based
Major Taboo: certain religious rituals
Major Social Ill: gangs
Military
Strength: somewhat weak
Focus: land
Main Unit: berserkers

Soldiers: volunteers
Main Use: conquest
Rank: earned through heroic actions
Magic
Occurrence: common
Source: derived from the natural world
Major Use: war

Viewed: as normal
Enchanted Items: very common
Religion
Type: animism
Focus: self-improvement
Worship: joyous personal meditation

Associated Artform: poetry/psalms
Prevalence: believed by some
Holidays: few
Population
Urban: 15%
Rural: 85%
Literacy Rate: 5%

Gender Ratio: 0.8 male(s)/female
Fertility Rate: 3.5 children/family
Life Expectancy: 38.8 years