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Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Medieval
Shaping Force: Religion
Population: Mainly nonhuman races
Politics
Political Structure: tribes - often warring
Strong Influence: guilds/syndicates
Popular Issue: military
Stability: fairly solid

Personal Freedoms: repressed
Scandals: infrequent
Foreign Relations: decent
Economy
Main Export: semi-precious stones
Main Import: cash crops
Main Resource: food - fish/meat
Trade: imports and exports equal

Strength: strong and improving
Wealth: concentrated in a small upper class
Ecology
Main Climate: temperate - plains
Ocean: on three sides
Mountains: a few, including volcanos
Frequent Trouble: ice storms

Wilderness: 75%
Wild Animals: dangerous
Natural Resources: very abundant
Culture
Highly Values: professional success
Known For: cuisine
Popular Entertainment: gossip
Respected Profession: mage/wizard

Discrimination: race-based
Major Taboo: strong emotions
Major Social Ill: mental illness
Military
Strength: strong
Focus: land
Main Unit: mages/wizards

Soldiers: volunteers
Main Use: exploration
Rank: purchased
Magic
Occurrence: somewhat uncommon
Source: inherent ability
Major Use: protection

Viewed: as slightly exotic
Enchanted Items: fairly common
Religion
Type: monotheism
Focus: leader worship
Worship: joyous prayer, mostly on holidays

Associated Artform: ballads
Prevalence: believed by most
Holidays: few
Population
Urban: 25%
Rural: 75%
Literacy Rate: 5%

Gender Ratio: 0.56 male(s)/female
Fertility Rate: 3.1 children/family
Life Expectancy: 36.6 years