| Civilization Gen | ||
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Time Period: Medieval Shaping Force: Religion Population: Mainly nonhuman races | Politics Political Structure: tribes - often warring Strong Influence: guilds/syndicates Popular Issue: military Stability: fairly solid Personal Freedoms: repressed Scandals: infrequent Foreign Relations: decent | Economy Main Export: semi-precious stones Main Import: cash crops Main Resource: food - fish/meat Trade: imports and exports equal Strength: strong and improving Wealth: concentrated in a small upper class |
| Ecology Main Climate: temperate - plains Ocean: on three sides Mountains: a few, including volcanos Frequent Trouble: ice storms Wilderness: 75% Wild Animals: dangerous Natural Resources: very abundant | Culture Highly Values: professional success Known For: cuisine Popular Entertainment: gossip Respected Profession: mage/wizard Discrimination: race-based Major Taboo: strong emotions Major Social Ill: mental illness | Military Strength: strong Focus: land Main Unit: mages/wizards Soldiers: volunteers Main Use: exploration Rank: purchased |
| Magic Occurrence: somewhat uncommon Source: inherent ability Major Use: protection Viewed: as slightly exotic Enchanted Items: fairly common | Religion Type: monotheism Focus: leader worship Worship: joyous prayer, mostly on holidays Associated Artform: ballads Prevalence: believed by most Holidays: few | Population Urban: 25% Rural: 75% Literacy Rate: 5% Gender Ratio: 0.56 male(s)/female Fertility Rate: 3.1 children/family Life Expectancy: 36.6 years |