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If you're using this generator, you might also find the Faction Generator useful.
Civilization Gen
Time Period:
Shaping Force:
Magic:  
Time Period: Near Future
Shaping Force: Technology
Population: Entirely human
Politics
Political Structure: autocracy - hereditary
Strong Influence: guilds/syndicates
Popular Issue: ethics
Stability: stable

Personal Freedoms: extremely good
Scandals: fairly common
Foreign Relations: good
Economy
Main Export: technology-related
Main Import: luxury goods
Technology Focus: space exploration
Trade: imports and exports equal

Strength: very strong, but declining
Wealth: concentrated in a small upper class
Ecology
Main Climate: temperate - forested
Ocean: on one side
Mountains: many, including a few volcanos
Frequent Trouble: wildfires

Wilderness: 22%
Wild Animals: rare
Natural Resources: fair amount
Culture
Highly Values: social status
Known For: a specific scientific discipline
Popular Entertainment: gossip
Respected Profession: politician

Discrimination: gender-based
Major Taboo: bodily functions
Major Social Ill: alcoholism
Military
Strength: very weak
Focus: sea
Main Unit: submarines

Soldiers: draftees
Main Use: conquest
Rank: granted by superiors
Magic
Occurrence: somewhat uncommon
Source: learned skill
Major Use: protection

Viewed: with respect
Enchanted Items: nonexistant
Religion
Type: polytheism
Focus: converting others
Worship: joyous prayer at private shrines

Associated Artform: songs
Prevalence: believed by almost all
Holidays: fairly often
Population
Urban: 83%
Rural: 17%
Literacy Rate: 68%

Gender Ratio: 0.95 male(s)/female
Fertility Rate: 3 children/family
Life Expectancy: 76.6 years