Civilization Gen | ||
Time Period: Near Future Shaping Force: Magic Population: Mostly human | Politics Political Structure: autocracy - hereditary Strong Influence: merit Popular Issue: ethics Stability: very stable Personal Freedoms: good Scandals: common Foreign Relations: very bad | Economy Main Export: technology-related Main Import: resource-related Technology Focus: ease of living Trade: major surplus Strength: very strong, but declining Wealth: fairly even, but with a wealth gap |
Ecology Main Climate: tundra Ocean: on three sides Mountains: a few Frequent Trouble: vermin Wilderness: 9% Wild Animals: extremely rare Natural Resources: scarce | Culture Highly Values: attractiveness Known For: exotic plantlife Popular Entertainment: art shows / museums Respected Profession: musician Discrimination: sexuality-based Major Taboo: mental illness Major Social Ill: corruption | Military Strength: very weak Focus: air Main Unit: mages/wizards Soldiers: volunteers Main Use: national defense Rank: elected by subordinates |
Magic Occurrence: common Source: inherent ability Major Use: ubiquitous (everything) Viewed: with respect Enchanted Items: common | Religion Type: monotheism Focus: leader worship Worship: joyous daily prayers in private Associated Artform: stories/parables Prevalence: believed by almost all Holidays: few | Population Urban: 87% Rural: 13% Literacy Rate: 71% Gender Ratio: 0.7 male(s)/female Fertility Rate: 2.6 children/family Life Expectancy: 71.8 years |